Dark Frontiers of War in the Future: Part I Introduction & Informed Command
Dark Frontiers of War in the Future
By Tim Krenz
December 7, 2017
For Hometown Gazette
Part I
Introduction
Wars have always had direct cost,
deadly costs, on peoples in the zones of conflict. Where wars once
could limit themselves in their damage within a geographic area, in
the zones of conflict that political choices declared as combat areas
or theaters of war, wars in the 21st Century will make a
massive expansion in their affects, both in terms of geographic range
and direct impact on non-combatants.
Since the invention of nuclear weapons
married to long-range delivery systems, the entire globe became a
potential war zone in a general war involving such weapons systems.
Beneath the specter of nuclear Armageddon, people everywhere remain
under the implied threat of total and unrestrained destruction. A mix
of diplomacy, economics, geography, and culture, combined with fear,
threat and deterrence, thus far has saved humanity from drowning and
choking in the sour milk and bitter honey of its harvest of science
for war.
Now, in the era of a new, dark frontier
of potential conflict, with yet another technical level of weaponry
in development and early deployments, even in a so-called
conventional war without nuclear-derived explosives, people
everywhere stand in even more risk from modern war. While the
technology advances, the zones of conflict have not necessarily
expanded by political choices. Yet, the dark frontier of war in the
new era of weapons casts its shadow over those directly within and
those far removed from the active theaters of war or even lesser,
ill-defined conflicts.
How the near-term conflicts play
themselves out put everyone, everywhere at risk as potential
casualties and victims of policies that start, fight, and finish war
as a political choice. What does the new Dark Frontier of warfare
mean? How does it compare with the old? What counter-measures can
stop these new weapons of today and tomorrow? How does it affect
non-combatants?
To describe these new technical
additions to the old problems of arms, one can look at them within
the framework of model based on four concurrent levels or divisions
of war fighting: Informed Command, Smart Base, Stealth Fires, and
Connected Maneuver.
The first division in the model,
Informed Command, represents the deciding brain, the moral willpower,
and the intellectual gifts that fight a conflict to its inevitable
conclusion. In the past, one supreme person gave the motive and
intelligent purpose to their army. Kings like Alexander the Great,
Frederick the Great, the Emperor Napoleon, or a constituted and
commissioned commander like General Washington, could use their
singular abilities to directly command and control their army. At
those relatively primitive times with the available technology, one
person could exercise such authority and genius to command their
forces and direct them to the objective of a victory.
With the rise of national armies, the
staff system of technicians and specialists, beyond the assistants of
the kings and supreme commanders, gave the single power of a
commander greater scope to exercise their decisions, their moral
willpower, and the intellectual plan over larger and larger forces
using more complex technology. And this command and control spread
over greater geographic areas, with all efforts engaged in operations
and local combat, all still working toward the singular overriding
aim in war—the victory over the enemy's powers of resistance.
Currently, the Informed Command model
uses a staffing system, but utilizing even greater advances in
technology to do so. The command functions of modern armed forces
have moved even beyond the simple technicians of war, like a
Ludendorff using the analog systems of war to direct operations.
Command has become digitized. In networks of systems that still rely
on the single will of power as its guiding light, and a staff to
implement plans and execute actions, the Informed Command has morphed
to include remote sensors, near-instaneous communications, and
technical, even social means of intelligence, surveillance, and
reconnaissance.
For lack of a more precise term, the
current command system gets labeled here by the acronym “C4ISR”
(Command, Control, Communications, Computers, Intelligence,
Surveillance, Reconnaissance). Its purpose remains the same as with a
single king or officer and the analog staff of technicians directing
operations. However, now that new levels of technology have expanded
beyond the limits of simply digitizing an analog war of fighting and
killing enemies, the next dark frontier of war makes it both logical
and feasible to proceed.
The next step in Informed Command will
come in the form of Cyber-Bionics, a union of soldier and higher
authorities, where machines that enhance physical human capacities
combine with near artificial intelligence interfacing for increasing
the combatants ability to achieve objectives. With quicker thinking
and action and much greater tempo of both understanding situations
and exploiting opportunities, the advantages clearly points the way
ahead. In a way, generals become grunts and vice versa. As a
practical union of man and machine for making more effective war, but
absolutely not as some sci-fi robot zombie, humans harnessing
machines and nuanced digital thought-enhancing awareness pose all
manners of moral and ethical, and legal, and even health questions,
in their creation and employment. If it helps to win wars, it has a
logic for proceeding. Hence, comes the danger with this particular
dark frontier of warfare in the near future.
As a counter-measure, a physical and
intellectual way of defeating cyber-bionics, bio-viruses and network
viruses both represent feasible means of defense. Such
counter-measures allow a defender, or an attacker, to disable the
Informed Command function of the enemy, which can lead to the
opponents overthrow. A series of viral attacks that could infect
larger populations or networks, while winning a war, definitely pose
serious problems.
Some questions, in terms of
international and domestic law and even public health, arise in the
use of such counter-measures. Also, game theory of the type developed
for nuclear operations come into play. A pre-emptive use of a viral
counter-measure reflects a counter-force nuclear strike to disable,
or deter a larger retaliation by, enemies. Also, a second strike
retaliation, again as in nuclear game theory, on a scale of massive
destruction to populations or networks, also comes into the mix of
deterring the use of Cyber-bionics in modern war. Whether it involves
such complex rationalized thinking or international treaties on the
use of biological or cyber weapons (the latter sure to come in the
future), the effects on populations of such counter-measures to
destroy an enemy pose the greatest dangers of all in the new Informed
Command structures of armed forces.
(End Part I: Next Up—Smart Base and
Orbital Dominance)
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